Chapter-wise formulas and key results for Class 8 Mathematics (Ganita Prakash), updated as each chapter is added.
Class 8 Maths Formulas Handbook (Chapter-wise)
Chapter 1: A Square and A Cube
- Square of n: n² = n×n. Perfect square condition (prime factorisation): every prime’s exponent is even.
- Cube of n: n³ = n×n×n. Perfect cube condition (prime factorisation): every prime’s exponent is a multiple of 3.
- Numbers between n² and (n+1)²: 2n.
- Sum of first n consecutive odd numbers: 1+3+5+…+(2n−1) = n².
- nth run of n consecutive odd numbers sums to n³ (e.g. 7+9+11 = 3³).
- Trailing zeros: squares always have an even number of trailing zeros; cubes always have a multiple-of-3 number of trailing zeros.
- Last-digit rule for cube roots: 1→1, 8→2, 7→3, 4→4, 5→5, 6→6, 3→7, 2→8, 9→9 (last digit of n maps to last digit of n³, and vice versa for the cube root).
- (a+1)² shortcut: (a+1)² = a² + 2a + 1.
Chapter 2: Power Play
- Product rule: am×an = am+n
- Quotient rule: am÷an = am−n (a≠0)
- Power of a power: (am)n = amn
- Power of a product/quotient: am×bm = (ab)m; am÷bm = (a÷b)m
- Zero exponent: a0 = 1 (a≠0)
- Negative exponent: a−n = 1/an
- Standard form: x×10y, where 1≤x<10
- See full Chapter 2 Solutions
Chapter 3: A Story of Numbers
- Landmark numbers of a base-n system: n0=1, n, n2, n3…
- Place-value system: a symbol’s position determines its value (e.g. Mesopotamian base-60, Hindu base-10)
- Zero: acts as a placeholder AND a number, resolving the ambiguity of additive/landmark systems
- Any number can be converted to any base by repeated division and taking remainders
- See full Chapter 3 Solutions
Chapter 4: Quadrilaterals
- Angle sum of a quadrilateral = 360 degrees
- Rectangle: diagonals equal and bisect each other
- Square: diagonals equal, bisect each other, perpendicular, bisect vertex angles
- Rhombus: diagonals perpendicular bisectors of each other (not necessarily equal)
- Kite: one diagonal is perpendicular bisector of the other (adjacent sides equal, not opposite)
- Trapezium: co-interior angles on the parallel sides sum to 180 degrees
- See full Chapter 4 Solutions
Chapter 5: Number Play
- Divisibility by 9: digit sum divisible by 9
- Divisibility by 11: alternating digit-sum difference is 0 or a multiple of 11
- Digital root: repeatedly sum digits until one digit remains; equals remainder mod 9 (digital root 9 = remainder 0)
- Product of n consecutive integers is always divisible by n! (2 consec: div by 2, 3 consec: div by 6, 4 consec: div by 24, 5 consec: div by 120)
- Numbers leaving remainder r on division by d: general form dn+r
- See full Chapter 5 Solutions
Chapter 6: We Distribute, Yet Things Multiply
- Distributive property: a(b+c) = ab+ac — expands any product of multi-term expressions term by term
- Identity 1A: (a+b)2 = a2+2ab+b2
- Identity 1B: (a−b)2 = a2−2ab+b2; also (a−b)2 = (b−a)2 always
- Identity 1C: (a+b)(a−b) = a2−b2 — used for fast mental multiplication of numbers equidistant from a round number
- General pattern: (a−b)(an+an−1b+…+bn) = an+1−bn+1
- 2(a2+b2) = (a+b)2+(a−b)2 — holds for integers, negatives and fractions alike
- See full Chapter 6 Solutions
Chapter 7: Proportional Reasoning-1
- Ratio: a:b = a/b; must express both terms in the same unit before comparing
- Proportion: a:b::c:d is true when a×d = b×c (cross products equal)
- Simplest form: divide both terms of a ratio by their HCF
- Rule of Three (unitary method): find the value for one unit first, then scale to the required amount
- Direct proportion: ratio between the two quantities stays constant as both increase together
- Inverse proportion: product of the two quantities stays constant (one increases as the other decreases) — e.g. speed × time = fixed distance
- Sharing in ratio a:b: divide total into (a+b) equal parts, then give a parts and b parts respectively
- See full Chapter 7 Solutions
Chapter 8: Fractions in Disguise
- Percentage: x% = x/100 of a quantity.
- x% of y = y% of x = xy/100.
- Profit%/Loss% = (Profit or Loss / CP) x 100.
- Discount: SP = MP x (1 – discount%/100).
- Successive % changes multiply as factors, not add.
- Simple Interest: SI = P x r x t / 100.
- Compound Interest: Amount = P(1 + r/100)^t.
- GST/tax: Final price = Price x (1 + GST%/100).
- Reverse percentage: Original = Final / (1 +/- r/100).
See full Chapter 8 Solutions.
Chapter 9: The Baudhayana-Pythagoras Theorem
- Baudhayana-Pythagoras theorem: (hypotenuse)^2 = (leg 1)^2 + (leg 2)^2.
- Isosceles right triangle: hypotenuse = side x root(2).
- Baudhayana (Pythagorean) triple: (a,b,c) with a^2+b^2=c^2.
- Primitive triple: HCF(a,b,c) = 1, e.g. (3,4,5), (5,12,13), (8,15,17).
- Odd-square method: for odd n, (n, (n^2-1)/2, (n^2+1)/2) is a primitive triple.
- Hypotenuse is always the longest side of a right triangle.
- Lattice-grid square rule: area x is possible exactly when x = p^2+q^2 for integers p,q.
- Area of equilateral triangle (side a) via altitude: (root(3)/4) x a^2.
See full Chapter 9 Solutions.
Chapter 10: Proportional Reasoning 2
- Dividing a whole in a ratio: each share = (part’s ratio number / sum of ratio numbers) x total.
- Pie chart angle for a category = (category count / total count) x 360 degrees.
- Direct proportion: x/y = constant. Inverse proportion: x times y = constant.
- Test for inverse proportion: check x1y1 = x2y2 = x3y3 … for every pair.
- Common inverse cases: workers vs days, taps vs fill-time, speed vs time (fixed distance), machines vs days.
- Common direct cases: quantity bought vs price (fixed rate), pages vs reading time (fixed speed).
- Combined work rate = sum of individual rates (1/time each); total time = 1 / combined rate.
See full Chapter 10 Solutions.
Chapter 11: Exploring Some Geometric Themes
- Fractal: a shape built by repeating the same rule at smaller scales (Sierpinski Triangle, Sierpinski Carpet, Koch Snowflake).
- Sierpinski Triangle holes at step n = (3^n – 1)/2. Area remaining = (3/4)^n x original.
- Koch Snowflake sides at step n = 3 x 4^n. Perimeter = 3 x (4/3)^n x original side (grows without bound).
- Cube has exactly 11 distinct nets.
- Prism (n-sided base): Faces = n+2, Edges = 3n, Vertices = 2n.
- Pyramid (n-sided base): Faces = n+1, Edges = 2n, Vertices = n+1.
- Euler’s formula: Vertices – Edges + Faces = 2 for any convex polyhedron.
- Cylinder net = rectangle (2 pi r x h) + 2 circles of radius r. Cone net = sector (arc = 2 pi r) + 1 circle of radius r.
See full Chapter 11 Solutions.
Chapter 12: Tales by Dots and Lines
- Mean = (sum of all values) / (number of values)
- Mean of first n natural numbers = (n+1)/2; Mean of first n odd numbers = n
- Median: middle value when data is sorted (odd count); average of two middle values (even count)
- Adding a value above the mean raises the mean; adding a value below the mean lowers it. Median shifts only if the new value affects the middle position.
- Combined mean of two groups is NOT simply the average of their means unless the groups are equal-sized — must weight by group size.
- Mean is sensitive to outliers; median is more robust to extreme values (e.g. skewed salary data).
- Dot plots and line graphs are used to visualise and interpret data trends.
See full Chapter 12 Solutions.
Chapter 13: Algebra Play
- “Think of a number” tricks: represent the number as x; multiply/add/divide steps cancel the x-term, leaving a fixed constant.
- 3-row pyramid (bottom a,b,c): top = a+2b+c. 4-row pyramid (bottom a,b,c,d): top = a+3b+3c+d (Pascal’s triangle coefficients).
- Virahanka-Fibonacci pyramid rule: if the first n Fibonacci numbers form the bottom row of an n-row pyramid, the top is the (2n−1)th Fibonacci number.
- 3×3 grid sum = 9 × centre value; 1×3 strip sum = 3 × middle value.
- Largest product (2-digit × 1-digit from 3 given digits): largest digit as the multiplier, remaining two digits in descending order.
- Divisibility tricks: 2-digit number minus reverse ÷ 9; plus reverse ÷ 11; 3-digit number + 2 cyclic rotations ÷ 37 (and 3); 3-digit number repeated as 6 digits ÷ 1001 (=7×11×13).
See full Chapter 13 Solutions.
Chapter 14: Area (final Class 8 Maths chapter)
- Rectangle: Area = l×b. Square: Area = side². Triangle: Area = ½×base×height.
- Parallelogram: Area = base × perpendicular height (not the slant side).
- Rhombus: Area = ½ × d1 × d2. Trapezium: Area = ½ × (sum of parallel sides) × height.
- Regular hexagon: Area = (3√3/2)×side². Equilateral triangle: Area = (√3/4)×side².
- Scaling rule: linear dimensions scaled by k → area scales by k².
- Path/border area = outer area − inner area; uniform border of width d around l×w: Area = 2d(l+w)+4d².
- Midpoint triangle theorem: joining midpoints of two sides creates a triangle with ¼ the area. Varignon parallelogram: midpoints of any quadrilateral form a parallelogram with half its area.
- Unit conversions: 1 in = 2.54 cm; 1 ft² = 144 in²; 1 km² = 1,000,000 m².
See full Chapter 14 Solutions.
This completes the Class 8 Maths Formulas Handbook (Chapters 1–14).
📄 Want this offline? Download the free PDF of this page.Download PDF

